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Download Angry Birds Space for iPhone, iPad and iPod. The day has come, the brand new Angry Birds [Angry Birds Space] game is here with new features this game has come today by Rovio on the App Store.

Angry Birds Space features 60 interstellar levels on planets and in zero gravity, resulting in spectacular gameplay ranging from slow-motion puzzles to lightspeed destruction. With regular free updates, new in-app purchases, brand new birds, brand new superpowers, and a whole galaxy to explore, the sky is no longer the limit!
FEATURES:
• 60 interstellar levels!
• Regular
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free updates!
• Brand new birds!
• Brand new superpowers!
• Zero-gravity space adventures!
• Trick shots using planets’ gravity!
• New in-app purchases!
• Hidden bonus levels!
• Beautifully detailed backgrounds!
DANGER ZONE
• In-app-purchase for the ultimate Angry Birds fan!
• 30 of the most difficult levels EVER!
• Can you master the DANGER ZONE?
SPACE EAGLES
• Open a wormhole of destruction with Space Eagles!
• Aim carefully to wreak havoc on the pigs!
• Earn through gameplay or buy in-app
• New goals and achievements!
You can purchase Angry Birds Space from the App Store for $0.99 (iPhone) or $2.99 (iPad).
Angry Birds Space [iTunes iPhone] [iTunes iPad] [Mac App Store] [Windows download] [Google Play] [Amazon Appstore]


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One of the most striking features in the new iPad is the Retina display that brings amazing resolution compared to the iPad 2. This has been possible due to increased number of LEDs being used so as to maintain a high level of brightness.
However, multiplying the number of LEDs has lead to low battery life for the new iPad. There has also been a mellow buzz that the controversy around the ‘heating problem’ in the new iPad may also have been a result of more LEDs.
There have recently been several researches and analysis involving the battery life and ‘Heatgate’ issue post the release
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of the new iPad, with several theories doing the rounds. Here is a summary of the various discussion:

Reports suggest that in spite of the new iPad having a larger battery – 1.7 times than the iPad 2, the augmented number of LEDs (responsible for offering full brightness and better resolution) is believed to take a toll on battery life.

The Facts Unrevealed…
The number of backlight LEDs used in the new iPad has approximately doubled from 36 to an estimated 72 to 82. This has proportionately increased the requirement for at least a 50 percent larger battery for the new iPad, since the display consumes about 50 to 60 percent of the total Apple tablet power.
Power consumption of LEDs in the new iPad is 2.5 times compared to the iPad 2, while the battery is 1.7 times larger. Therefore, even in case you run your new iPad at maximum brightness, the battery run time is less since you only put in 70 percent more battery while using 150 percent more power.

According to DisplayMate, the new iPad when set at the maximum brightness utilizes about 20 percent less battery life than that of the iPad 2. However, in a middle brightness setting, the new iPad runs essentially at the same running time as the iPad 2. Analysts thereby reiterate it as in all probability the ‘typical setting’ in the way Apple delivers it.
Coming to the heating problem in the new iPad, according to Consumer Reports, the higher temperature generated when compared with the iPad 2 is ‘hot to touch’ but not uncomfortably so. In fact, it is generally recorded at less than the normal body temperature, with heating mainly concentrated at certain points. Many revealing that the Apple logo is found to be the most ‘heated’.
What are your experiences with the new iPad? Have you also felt affected by the battery consumption and heat generation issues off late?
This article, New iPad: Low Battery and Heating Issues Caused by Retina Display, was originally published at simonblog.com.



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The Lost Shapes is a recently released puzzle game that's not a bad title. You have a queue of tiles with lines and corners on them on the side of the screen, and you're meant to tap them out in order to make certain shapes. It's like Tetris, sort...



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For those readers who enjoy Pictionary-like games then this is just the one for you. Charadium is an online multiplayer game where you must take turns drawing and guessing words with your opponents.
When it’s your turn to draw, you’re able to choose from three different words and use a variety of tools. When it’s your turn to guess, you must simply be the fastest one in the room to guess correctly.
Recently On5 released an updated version of the App.  Some of the updated features include:

in-game leaderboar
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ds: see the top rankings within your friends, your city, country, and worldwide
the new fill tool allows you to fills areas with color
if you lose connectivity when posting a drawing to Ping Pong, it will be preserved and posted the next time you are online, no more lost masterpieces
now it is possible to invite friends to live or Ping Pong games directly via Game Center
live drawing replays on the website. Share your drawings to check this out

Currently Charadium HD for iPad is free for limited time, so there is really no excuse not to download this amazing app.



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Siri Siri Siri! People can’t get enough.  We’ve seen a lot of Siri Proxy talk on Twitter and the iDevice blogs about these Siri Proxy sites offering spots on their server (monthly, yearly and even lifetime – LMAO) for a charge and people pay just to have Siri their non officially supported iPhone, iPad and [...]
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Following yesterday’s release of Tweetbot 2.0 for iPhone and Tweetbot for iPad (our reviews here and here, more coverage here), I was able to chat with Tapbots’ co-founder Paul Haddad (@tapbot_paul) about the launch of their first “real” iPad app, the reception of Tweetbot 2.0 for iPhone, and the iPad App Store.
Check out the interview below.
MCSTR: Hi Paul, congratulations again on the launch of Tweetbot 2.0 and Tweetbot for iPad. So how did yesterday go in terms of sales? Was the launch as successful as you hoped?
PH: Yeah I was surprised we hit #
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1 in the iPad App Store so fast, I was hoping we’d hit it at some point but wasn’t expecting it to happen in 8 hours. It was pretty fast — the Top Paid is a moving average over what I think is 3 days, so to do it in less than one is pretty amazing.
MCSTR: I mean, it’s not easy for a social networking app priced at $2.99 to get the first spot over games and utilities (most of them sold at $0.99), right?
PH: At least in the US I think the iPad market is certainly different than iPhone, not as heavily skewed towards the $.99 games/apps.
MCSTR: Do you think with the current number of downloads you can stay on #1 for many days?
PH: I hope so, but don’t really have any idea. The iPad App Store is virgin territory for us so we don’t have many set expectations both in the short and long term.
I will say that yesterday was our second biggest day ever in terms of revenue.
MCSTR: Nice. I guess your biggest day ever was Tweetbot for iPhone launch? Or perhaps that Tweetbot sale you had last year?
PH: Tweetbot for iPhone launch was the biggest day, but that was also a full day Vs more or less a half day, so who knows what will happen today.
MCSTR: Yeah, it seems you guys are still #1 in the US Store, so that’s promising. Besides the rave reviews, how has general reception been?
PH: Surprisingly good. It’s really hard to gauge these things pre-launch and we’re too close to the app to really get a feel for what other people will think of it. There certainly was a concern that people would dislike the idea of it being a separate app. But there have been very few complaints about that.
Since it was our first large iPad app, I was also worried that people would feel our style wouldn’t translate well on the device. But again — overwhelmingly positive responses.
MCSTR: How about Tweetbot 2.0? Obviously the iPad launch was bigger because it was a completely new app, but Tweetbot 2.0 is pretty sweet too.
PH: It was really cool to be able to do both at the same time. I think Tweetbot 2.0 answers a lot of the criticisms folks have had with the app, while still making it feel like Tweetbot. I’m really happy that we were able to make it look and perform better at the same time.
MCSTR: The obvious question is — now that we have two Tweetbots, will we get to see some sort of iCloud integration between them?
PH: We don’t generally talk about future features because we don’t really know how long things will take, or even if things are possible. I will say it’s one of the things we are looking at.
MCSTR: Sounds good. Last question: Is there anything you would have done differently in Tweetbot 1.0 for iPad?
PH: I’m really happy with the way Tweetbot 1.0 came out. We actually have a very strong set of features planned out for the near future that will make it even cooler. But 1.0 is exactly what we wanted it to be, the best Twitter app for iPad and a solid base to grow from.

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MegaUpload Closed by FBI Anti-Piracy means SOPA / PIPA Unnecessary - It has been a huge week when it comes to protecting intellectual property and defending the freedom of the Internet. Following a massive blackout on Wednesday to oppose pending SOPA legislation, the United States government took down MegaUpload.com–demonstrating why we don’t need SOPA in the first place.

Debate has been raging on Capitol Hill over two pending bills–SOPA (Stop Online Piracy Act) in the House, and PIPA (Protect Intellectual Property Act) in the Senate. Supporters insist that copyright vio
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lations and intellectual property theft are a rampant online epidemic, and that sweeping, draconian legislation is the only viable solution.

MegaUpload is the poster child for SOPA / PIPA support, but got taken down without them.
The Internet disagrees. Starting with an effort to boycott GoDaddy.com for its support of SOPA, awareness has steadily increased, and opposition has grown. Individuals responsible for inventing the technologies on which the Internet is built issued a plea to Congress to abandon the bills, and the SOPA blackout this week created enough backlash and political pressure that both bills have been postponed.
The question remains, though, why do we need any new legislation at all?
The core premise of the argument for SOPA and PIPA is that supporters claim the legislation is necessary to enable them to take action to fight online content piracy from rogue foreign sites that operate outside of U.S. laws. The poster child for SOPA/PIPA support has been MegaUpload.com.
Setting aside the irony that MegaUpload.com would be immune from SOPA or PIPA persecution even if the legislation passed, the actions of the Department of Justice and Immigration and Customs Enforcement clearly illustrate that the existing framework of legal authority is sufficient. If the government is already capable of taking down a website without due legal process, and enlisting the cooperation of international law enforcement to arrest its key members on foreign soil, what exactly do we need additional legislation for?
If the DOJ can already take down alleged pirate sites, why do we need new legislation?
The DOJ case against MegaUpload relies on ProIP legislation passed in 2008. That legislation faced controversy as well–including the appointment of a “copyright czar,” Victoria Espinel, who operates outside of the Judicial branch as a function of the Executive Office of the President. Just as with SOPA and PIPA, there were claims that ProIP was overreaching and unnecessary, and assurances from the government that the tenets of the new law would not be abused.
The debate is just getting started over whether the DOJ action against MegaUpload.com is justified, or an example of abusing ProIP. Regardless, though, the legal action against MegaUpload.com should be all the evidence needed to demonstrate that SOPA and PIPA are not needed.
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The explosive growth of smartphones and tablets has been a blessing in disguise for the struggling global economy. Ably led by the Apple iPhone and iPad, the app economy has created a staggering 466,000 jobs in the U.S. since 2007. These findings are reported by TechNet as part of a study that shows the impact of app-related jobs on the economy, based on data from the last three months of 2011.


Out of these, a lion’s share (311,000) of jobs is related to app development and marketing while the rest (155,000) is an indirect result of the booming app market.  Unbelievable
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as it sounds, the size of this market was practically zero before Apple changed the game with its revolutionary iPhone launch in 2007. Half a million jobs for an industry that hardly existed five years ago is a massive achievement by any means.
The best part – app economy has benefited organizations of all sizes – ranging from big software and gaming companies like Electronic Arts and Zynga to small one person start-ups working out of a home. While the study captures the app economy effects in the U.S., I strongly believe appification (as it’s called) has been a global phenomenon of sorts.
To put things in perspective, the App Economy in U.S. is now twice the size of Apple’s Chinese manufacturing units. From a geographical perspective, the highest number of app jobs in a metro area were created in the New York-New Jersey-Long Island area (9.2 percent), followed by San Francisco-Oakland-Fremont (8.5 percent),  San Jose-Sunnyvale-Santa Clara (6.3 percent) and the Seattle-Tacoma-Bellevue (5.7 percent) area. As expected, California generated the most app jobs by far with 23.8 percent of all jobs, followed by New York (6.9 percent) and Washington (6.4 percent).
The TechNet report further states that it’s still early days for the App Economy and the best is yet to come. Are you a budding app developer or reviewer? If so, it’s never too late to start and be a part of the phenomenal ‘App Economy’ success story.
Do you want to be part of the App Economy and build your iPhone App? We’re launching a free course to teach you how to code an iPhone app. If you’re interested, register at AppCoda.com. Join us and learn iPhone programming together!
This article, Study: App Economy Created 500,000 U.S. Jobs, was originally published at simonblog.com.



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The Loop is reporting that the National Oceanic and Atmospheric Administration (NOAA) is taking RIM BlackBerry devices off of the list of officially supported mobile devices. What's taking the place of the trusty old BlackBerry? iPhones and iPads runn...