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LEGO Harry Potter: Years 1-4 2.2
Device: iOS Universal
Category: Games
Price: $4.99 -> $2.99, Version: 2.2 (iTunes)

Description:
For LEGO Harry Potter LIMITED TIME OFFER!!! LEGO Harry Potter is only $2.99 --------------------------------------Experience the events of Harry Potter's first four years at Hogwarts – LEGO® style!---------------------------------------Top iPhone Game of 2010(RPG Category) - TouchArcade***"This is the game to show your doubting friends as I don't believe a game of this depth or breadth presently exi
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sts on the App Store, and certainly not one with the care and attention that the Warner Bros. team have expended on it."(TouchArcade.com)"Okay, so if you're buying only one game this week, which one should it be? No contest: Lego Harry Potter. It's that good, even if you're not a fan of boy wizards or building blocks."(CNET.com)"...early impressions seem to indicate that this could be one of the best games currently on the platform."(Kotaku.com)"LEGO Harry Potter looks razor sharp on a Retina display device."(IGN - 8 out of 10)"...instantly charming and thoroughly impressive."(PocketGamer - 8 out of 10) ----------------------------------Play as Harry, Ron, Hermione and many more as you explore Hogwarts and engage in countless hours of gameplay spread across 40+ levels based on the Harry Potter books and movies. LEGO® Harry Potter™: Years 1-4 brings the world of LEGO® Harry Potter to life on the iPhone, iPod touch and iPad, giving gamers the power to play with LEGO characters and models in a brand new way. Based on the first four Harry Potter books and movies, LEGO® Harry Potter: Years 1-4 builds on the foundations of previous LEGO® video games by offering a mix of fun, accessible gameplay and light-hearted humor – appealing to all ages. Players can explore the wizarding world and feel as though they are at Hogwarts. Features:• The Events of Harry Potter’s First Four Years at Hogwarts – LEGO® style! – including the Triwizard Tournament, the Quidditch World Cup, the Basilisk battle in the Chamber of Secrets, the encounter with Aragog and the face-to-face confrontation with Voldemort himself. • Stunning Graphics – take advantage of the Retina Display.• Intuitive Touch-Screen Controls – take complete control over your character to explore, solve puzzles and duel.• An Authentic Harry Potter Experience: - Visit Iconic locations – including Diagon Alley, the Forbidden Forest, the village of Hogsmeade and Hogwarts castle – a grand, immersive 3-D environment and the largest, most detailed LEGO® game location ever built. - Play as over 100 characters – including Harry Potter, Ron Weasley, and Hermione Granger. - Attend Hogwarts – cast spells, mix potions, fly on broomsticks and complete hundreds of magical tasks to earn points.• Character Customization – using hundreds of different LEGO® Harry Potter pieces.• Classic LEGO® Humor – enjoy the characteristic comedic LEGO® ‘twist’ on events from the fiction.• Endless Replayability – use ‘Freeplay’ to discover areas of gameplay not accessible in Story Mode.• Collectables – pick up a huge variety of items throughout the game. -------------------------- **Check out these other exciting WB apps:• Scribblenauts Remix• Tapper World Tour• Tapper World Tour HD (iPad only)• Harry Potter: Spells• LEGO Batman: Gotham City GamesWhat's NewIN THIS UPDATE(v2.2):- Major Bug Fixed - Red Brick issue corrected (Please see note below)Note: To Toggle between the red bricks, click on the character portrait in the upper left corner of screen. This will bring up a menu where you can toggle between the red bricks you have unlocked.
LEGO Harry Potter: Years 1-4
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Jailbreak iPhone 4S / iPad 2 5.0.1 untethered has been released finally. The Chronic Dev team with the help of Pod2g and MusclNerd of iPhone Dev team, has released Greenpois0n Absinthe untethered jailbreak 5.0.1 iPhone 4S / iPad 2.Keep Reading... »
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This video shows you one way to achieve 100% Total Destruction on Angry Birds Rio Smugglers Plane Walkthrough level 12-15. If you have an alternate strategy please feel free to leave a detailed comment below.

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SAN FRANCISCO, MACWORLD/IWORLD 2012 — If your iPhone videos are so lame that even your loved ones won’t watch them anymore, we’ve got some advice for you.
Cult of Mac talked to Matt Dessner, co-founder of the Original iPhone Film Festival (OIFF),  about choosing a subject, keeping it steady, getting enough b-roll and what he calls the Golden Tip of Editing.
The OIFF is about to announce 2012 winners here; with a little practice you might win next year’s competition and a MacBook Air.

Cult of Mac: What’s the best way to shoot steady with
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an iPhone?
Matt Dessner: Ahh, the puzzling question: “To mount or to grip?” Like many challenges, there are often several good solutions.
When shooting with an iPhone, it always helps to have something to steady the ship. One way to go is to use a mount like ALM’s mCam. I really like this mount because it has 1/4″ holes to put it on a tripod or mic stand and additionally offers so many additional spots to add a light, mic or anything else you can screw into a 1/4″ hole. Without going into a full-on review, I assure you it should be one of the first mounts to consider.
The other option is a lightweight run-and-gun grip, like one from Zacuto called the iPhone zGrip. It’s simple to use and you can literally point your iPhone and shoot with one hand — and get the steady shots you could never do unassisted and one-handed…If you intend to attach other iPhonefilmmaking accessories and build a rig, go mCAM. If you’re on the run and want something simple you can keep in your bag for those eyewitness moments – grab a zGrip.
CoM: What makes a good subject for an iPhone film – since you’ve got some limitations with the field, etc.?
MD: A good subject is always something the iPhonefilmmaker feels passionately about. Yes, it sounds a bit Tony Robbins or Hallmark-like, but  if you are not 100% committed your audience will pick up on it immediately. So when picking a subject to shoot, if your passion is in place then there are really no limitations. The emerging ecosystem of iPhoneFilmmaking accessories and apps are amazing and can provide a solution for most challenges.
The iPhone in many ways is like a blank canvas; as a filmmaking device it can be dressed up in many ways to achieve amazing cinematic imagery.
CoM: Where do you stand on the “zoom” issue – is using it good idea for an iPhone video or better to  take separate shots?
MD: This really relates to shooting style and what is the best way to capture a shot that forwards the story being told.
I’m a fan of separate shots. It’s just the way my mind works and the way I see a story being built. I actually visualize a storyboard in my mind and see the shots broken down in sequence.  Every shot is a unique step in the staircase of the narrative that fits in a certain spot.
Zooming has its place but it often is overused and reminiscent of home movies shot on camcorders. Now if zooming is something that is integral to your style of shooting, then I’d look into a lens adapter like one that encinema makes. You can that pop on a DSLR lens and really control your zoom without having to artificially blow up the frame with a digital effect.
CoM: Do you have any editing shortcuts/tips?
MD: I come from a post-production background having designed, edited and animated TV commercials in New York City. So post is one of my favorite parts of making a story come to life. Whatever the flavor of the month is in the production world, one rule holds true: “garbage in, garbage out.” That simply means that you can’t rely on the old adage “We will fix it in post.” You need to get good shots in the can.
So now here is the golden tip..wait for it,wait…OK here it is: When it comes to iPhonefilmmaking, make sure that when you offload your footage onto your drive (assuming you are cutting on a computer not the phone) you want to grab the UNCOMPRESSED footage off the iPhone.
This will ensure you are starting with the most pristine version of the digital file. A great app to do that with is the Photo Transfer App. You can pull the uncompressed raw files over to your mac and it works wirelessly. Just brilliant.
CoM: The best advice I ever got from a producer was “b-roll, b-roll, b-roll!” (meaning you can never have enough supplemental/extra footage), does this hold true for iPhone films? What makes good iPhone b-roll?
MD: B-roll is always great because it visually fills in holes that can act as a bridge between cuts/shots. Good b-roll starts with having it in the first place. Remember to remain a “first-time viewer” when making your story. People are not as familiar with your subject as you are. Bring out the details of the story by showing the viewer some of the things they would observe as if they were actually experiencing the shot in person.
Naturally, we don’t lock our eyes on one point of view when we witness and experience something. We look around, we notice…we take stock. We see that the blue collar worker we are talking to has rough skin on his hands from working all day outside. Or that the child eating a lollypop telling a story had thrown the wrapper halfway into his jeans pocket and it’s sticking out. Get a shot of the hands to cut away to during your edit! Get a close up shot of the wrapper poking our of the jeans pocket and use it – these details are the moments between the shots that engage us.
So b-roll can really elevate the production value and provide a deeper emotional connection for the viewer.
Follow @nmar

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Spacetime Studios has announced their newest entry in their cross-platform MMO Legends series, and this one will delve into a world that is culturally en vogue: vampires. Yes, their latest title is Dark Legends, and it will involve vampires. Yes, players will control a vampire, as they fight off the humans, and other supernatural forces that want to see them knocked down the supernatural food chain.
What Spacetime Studios is promising with Dark Legends is not just Star Legends or Pocket Legends reskinned with supernatural creatures, but gameplay that promises to be more action-based than
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previous games. Abilities such as charge and draining attacks will be part of this new combat system. As well, the game promises to have interactive story sections to help expand the narrative, which will be a larger focus in this game than in previous titles.
Of course, the game will still have the features that the Legends series was known for: MMORPG gameplay that works on cellular networks, and across many devices. This means that Dark Legends will be playable on iOS, Android, and Chrome, with players able to partake in missions together, and to carry their accounts from device to device. The game will also feature single-player missions for those who don’t like that second M in the MMORPG acronym.

According to Gary Gattis, CEO of Spacetime Studios, ““With each entry to the Legends franchise we raise the bar for the pick-up-and-play MMO space. The changes between Pocket Legends and Star Legends were significant, but Dark Legends is a quantum leap forward in interactive storytelling.” While these are bold words, both Pocket Legends and Star Legends were groundbreaking technical achievements, taking cross-platform mobile online play to levels that other games have struggled to reach. While there’s only currently concept artwork publicly revealed, we’ll have more on the game as it is publicly revealed at GDC 2012 in early March.
Spacetime Studios Announces Their Latest Cross-Platform MMORPG, Dark Legends is a post from: Android Rundown
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If you're a user of Pulse News you'll want to the Android Market and grab the latest update. Getting bumped up to v2.7.4, this releases addresses some issues with dark mode and more importantly takes care of a few bugs for tablet users. It's not a huge update but it's an update either way and we like updates -- especially when they improve the end-user experience. Whether you're looking to give Pulse News a try for the first time or just looking to get updated, you'll find the link past the break. read more
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One of the annoying things if you use the Mail app on your iPhone, iPad or iPod touch for Gmail or Google Apps account is that when you delete the email, by default Gmail will archive the message instead of … Continue reading →
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I’ve been thinking about the problems I have with iOS’ Home screen concept for years now, but I never fully grasped what was, exactly, that with time made using the Home screen — and thus the whole system of Springboard pages — clunky and annoying. Until it hit me earlier today, and suddenly everything started to make sense.
The iOS Home screen is conceptually broken. Not “broken” as in unusable, unstable or technically flawed. From an engineering standpoint, the iOS Home  screen works. The concept of the Home screen we interact with today is broken bec
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ause the Home screen wants to be a real, physical, tangible surface while providing access to the gates of the intangible: apps. Apps are data, information, connectivity, presentation, media. Digital content isn’t tangible in the sense that it exists in a physical space, unless you count the atoms and the electrons and the bits that make using an app possible. But that’s a long stretch. The iOS Home screen is based on the concept that app icons are objects on top of it;  this has created a series of issues over the years.
Throughout the release history of iOS, Apple had to compromise and, I believe, implement functionalities the original Home screen wasn’t meant to support. First users wanted third-party apps, Apple waited, but eventually allowed developers to create software to install on an iPhone or iPod touch. Apps are the most important addition to the operating system to date, and they kickstarted the App Store revolution we’re witnessing. In allowing third-party developers to create apps, however, Apple essentially lost control over the display of objects on the Home screen — Apple may be able to check upon the inner workings of an app, but they can’t ban apps based on lack of taste in choosing an icon. And with that, developers were free to choose Home screen icons that don’t necessarily resemble real-life objects, thus breaking the metaphor of manipulating “badges on a table”, as I like to think of it. Have you noticed how almost every built-in, Apple-made iOS app has an icon that resembles a real-life object? The only exception? The App Store and iTunes icons. Which are marketplaces for digital content.
Apple states it clearly in the iOS Human Interface Guidelines:
When virtual objects and actions in an application are metaphors for objects and actions in the real world, users quickly grasp how to use the app. The classic example of a software metaphor is the folder: People put things in folders in the real world, so they immediately understand the idea of putting files into folders on a computer.
Think of the objects and scenes you design as opportunities to communicate with users and to express the essence of your app. Don’t feel that you must strive for scrupulous accuracy. Often, an amplified or enhanced portrayal of something can seem more real, and convey more meaning, than a faithful likeness.
Portray real substances accurately. Icons that represent real objects should also look as though they are made of real materials and have real mass. Realistic icons accurately replicate the characteristics of substances such as fabric, glass, paper, and metal, and convey an object’s weight and feel.
Later, users wanted multitasking and folders. Unsurprisingly, Apple gave them implementations of these features that look like objects, in this case objects with linen. Here’s where the situation gets more complex: folders and the multitasking tray, unlike app icons, actively interact with the Home screen, they don’t just sit on top of it. The way Apple designed them, the multitasking tray resides as linen below the Home screen, and folders are tiny containers with a linen background that expands atop of the Home screen. You can see how the entire concept of Home screen as a surface starts crackling under the design weight of  these features: is the Home screen a surface that has another layer underneath? Another one above as well? What do you mean I have music controls in the multitasking tray, too?
Most recently, iOS users began asking more vigorously for a better notification system, a unified reading environment for magazines, and widgets. Apple gave them Notification Center and Newsstand, but didn’t announce anything widget-related, at least for the Home screen. The Home screen, with iOS 5, got two new additions: a new layer, Notification Center, and a new default icon, Newsstand, which isn’t really an icon but it’s a folder with a different background and shelves.
As I said, I believe choosing the right approach to delivering new functionalities and keeping the original Home screen concept got trickier for Apple over the years. What started as a black background with a few default apps turned into a customizable area of hundreds of app icons with folders and multiple pages with a series of additional layers managed by the overly abused linen texture. But the seed of the broken concept can be seen way back into iPhone OS history: think about Spotlight and Springboard page indicators. What are they — how do they fit into the metaphor of a physical surface with objects on top of it? Surfaces don’t have search boxes and indicators. Notebooks have pages, but you have to flip them and turn them and touch them. Websites have search boxes, but they’re bits and lines of code.
If you follow my theory, you can understand how things start making sense from this perspective. You can’t move multiple app icons at once not because of some technical limitation, but because, I believe, in the original Home screen vision inspired by physics apps were meant as a single entity to manipulate, one at a time. On a table, you can’t “select” multiple buttons and pretend they’re all going to move as you touch only one. That doesn’t make any sense in real life. I could expand this concept to the entire skeuomorphism Vs. interface design, but I’ll leave that for another time. My concern right now is the Home screen, the first thing you see when you unlock a device, when you close an app, the place where you manage your apps, your content. There’s a lot of weirdness and inconsistencies going on in some Apple apps and interfaces, but the Home screen is the prime example of a user interface meant for 2007 which was subsequently patched and refined and patched again to accomodate new functionalities introduced in iOS (the same happened with the Home button). You could argue that some proposed features, such as widgets, haven’t been implemented yet because of technical constraints. It’s fair argument, and I’ll take it. Yet I think that, even if complex from an implementation standpoint, it’s the concept itself that makes widgets difficult with the current Home screen.
The problem Apple needs to overcome is that the Home screen tries to be a real object while providing access to the gates of the digital world. To reinvent it, Apple needs to tear apart the whole concept and rebuild it from the ground up.

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Nuance Communications Inc. are a company specialising in voice recognition software. Many of you may be familiar with their Dragon line of computer software, superb pieces of kit that write your spoken words on-screen in real time.
Their new program for Android, Dragon Go, isn’t exactly the same sort of software. It’s a searching and browsing application that uses your voice to interpret your queries. So is this application as impressive as Nuance’s desktop product? Let’s find out.

Interface
When you load Dragon Go you’ll get a very simple win
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dow prompting you for a search string or instruction. Some examples scroll across, both above and below the entry field. If you want to speak a search string press the red record button; you can type the string if you prefer.
The interface is simple and slick: once you enter a search query or instruction Dragon Go attempts to process it, and then links you to the search pane it finds most appropriate. For example saying “Wikipedia Chocolate Cake” should take you to the Wikipedia pane and bring up the chocolate cake entry.
This is where your searches with Dragon Go begin, examples are provided above and below the entry field.
I really enjoy the technique for switching between panes with the same search term. Perhaps you said something ambiguous like ‘Gears of War 3′. Since you didn’t say a word like ‘Buy’ or ‘Images of’, Dragon Go defaults to just plain googling. To switch to Google Images, you grab the Google logo at the top of the screen and smoothly drag it over as far as you like to select one of the many other panes. You browse the content vertically, and change it horizontally. I like that a lot.
Dragon Go allows the following default operations with the words you provide:

Google – Use Dragon Go’s built-in browser to travel around the web. View webpages like you would in any other browser, and enter full-screen mode if you want to remove the search bar from view.
Google Images – Same as the above, but Google Images is the focus of the search.
Music – This is the first impressive feature. The application delves into your music collection and fishes out artists and songs with strings that match your search criteria. Selecting one opens it in your music player.

Dragon Go searches your SD Card for matching artists; tapping an album will begin playback.

Map – Your search string is Googled and the matches are placed around your current location. Very useful if you want to find a nearby restaurant or shop.
YouTube – The search string is popped into an embedded mobile web version of YouTube. Not too great, to be honest – I would have preferred them to forward the string to my YouTube application.
Twitter – Your string is put through Twitter’s ‘Real-time search’ system and any public tweets with the matching keyword are displayed for you. If you want to search a hashtag you would have to type it in, which makes Dragon Go no better than a real Twitter application.
Wikipedia – Probably the most useful of the lot, your key term is matched to Wikipedia articles. So if you ever want to find out about something on the move, you are covered.

An example of Bakewell Tart being put through the Wikipedia and Google Images tabs
Other services, such as Netflix and Pandora, can also be searched, as long as the app is installed. Pressing the Menu button and selecting ‘What’s Supported?’ shows you the current extent of Dragon Go’s functionality. For a list of all the things you could ever say, regardless of what is installed or not, press Menu and then ‘What can I say?’.
Lack of a Widget
This is a pretty big flaw for an application who’s primary function is convenience and speed. Without a Widget on your homescreen you have to tap the icon and wait for the application to load. Having a small ‘Tap To Speak’ icon would make Dragon Go so much more attractive to use. Hopefully Nuance will put one in with an update.
Talking to Your Phone..?
What I find a bit odd is that companies continue to produce voice recognition and dictation software, even though 95% of us only use it when we are alone. I don’t know about you but if I were to suddenly hold my phone to my face and say ‘Wikipedia Nicosia’ I would attract a few odd looks, so I refrain from it. A clearly visible Bluetooth headset calms people down when you are talking to yourself, but is that same effect carried over to enunciating a few words out of nowhere.
Furthermore speech recognition technology still makes lots of mistakes, especially in the smartphone world. Even if it works well in your living room I doubt it would work as well as you walk down the street or in a coffee shop.
Ironically, the time we spend loading speech applications and enunciating words to them could have been used to type what we wanted in the first place. We make far fewer mistakes through typing. Even if an application understands me correctly nine times out of ten, I still don’t hold the search button to activate Google Voice or Jeannie, and then tell my phone to call someone. It is always quicker to open my contacts and select the person I want to call by scrolling, typing, and tapping.
Her Majesty Wouldn’t Approve
When I first tried Dragon Go I was left shouting at it for a few minutes before I realised that it is designed for American accents. I have a very British-British accent, and so saying ‘Call Home’ kept resulting in Dragon Go googling ‘Cool Home’. Only by putting on an American accent could I actually call my house. Which reflects well on my acting skills, but badly on Dragon’s speech detection.
Conclusion
Altogether, I have mixed feelings about Dragon Go. Though it’s obviously a smart and attractive application, it doesn’t have much to offer besides its voice recognition. Everything else is just pretty layouts and embedded windows. The lack of a widget (meaning I have to run the application each time) doesn’t impress me either. I’m going to attach a 7/10 rating to Dragon Go. It works as advertised, but has great potential and a lot more should be done with it.


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AssistantExtensions is a new jailbreak tweak that pushes Siri’s limits. It brings additional commands to Siri on iPhone 4S, such as Tweeting, launching apps, search YouTube, toggle switch and more, that are not available by default.

AssistantExtensions, gives Siri much more power than what it has now. It’s a framework which is based on MobileSubstrate and can control a lot of things on your iPhone 4S and provide platform for other developers to come up with their own extensions to bring more funtinalities to Siri.
A plug-in architecture allowing developers to extend
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Siri functionality (commands and GUI snippets). Several commands and snippets are built-in, including a chat bot for talking to Siri about anything you like.
AssistantExtensions includes a few built-in extensions including:
System commands: tweet ‘text_of_the_tweet’, open ‘application_name’ or launch ‘app_name’, brightness to ‘XX %’, restart springboard, generate a random number, say ‘what_to_say>’, should I ‘do something?’.
Toggles: turn on ‘toggle_name’, list toggles or list switches to get a list of toggles and their states.
Chat Bot: You can chat with Siri. To start, just say “Let’s chat” and wait a moment. Loading times will be improved a lot in future releases.
YouTube – searches YouTube and shows results with thumbnails, example: “Search Lady Gaga on YouTube”
How to Install AssistantExtensions
Your iPhone 4S or any Siri capable device must be jailbroken: To jailbreak iPhone 4S follow any of these guides:

How to: jailbreak iPhone 4S iOS 5.0.1 with Absinthe [Mac]
How to: jailbreak iPhone 4S 5.0.1 with Absinthe [Windows]
How to: jailbreak 5.0.1 iPhone 4S with Corona Injector CLI [Windows]


From your jailbroken iPhone 4S, Open Cydia;
Go to Search tab at bottom and Search for AssistantExtensions (available under theBigBoss Repo);
Tap on AssistantExtensions, then tap on Install and then Confirm.



Also checkout:

SiriToggles – Launch Apps, Toggle Settings, Control Brightness via Siri on iPhone 4S
Sireet Cydia Tweak – Tweet Using Siri On iPhone 4S [Jalbreak]