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Many Samsung Galaxy Android devices store an internal counter to track the unofficial firmware, kernel flashes etc. on your device. For example if you install a custom firmware then a visual large triangle is shown on the startup of the device booting and nagging you. Triangle Away is an application that is built specifically to disable the yellow warning triangle by resetting the flash counter on your Samsung Galaxy Android devices. We have already covered it here in the past but apparently in the latest versions of the app such as Triangle Away 3.01 most variant of the Samsung Gala

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xy s4 are also supported such as i9505 and variants in Canada and US. There is along list of Samsung Galaxy models supported by this app to reset the flash counter. You can find the complete listing on the developer source address as it is continuously evolving with the new releases of this utility.

Note: Rooting, Jailbreaking or customizing your device can be risky, and you may end-up bricking your device! Follow the instructions posted here at your own responsibility as InspiredGeek will not be responsible for any damage to your device.

unnamed | Remove Yellow Triangle and Reset Flash Counter on Your Samsung Galaxy S4 Using Triangle Away 3.01

Please keep in mind that a root is required on your device for this application to work its magic. You can get the Triangle Away for tiny money from Google Play store or alternatively download the same app for free from the app thread on XDA developer forum. Please use caution when using this app as developer had mentioned that it can even brick your device if used for example on unsupported devices.


I can’t count the number of hours I’ve spent solving Sudoku puzzles in newspapers and puzzle books — there’s just something about numbers on a grid that I can’t resist! As it turns out, Japan has many more games to tickle your brain and kill time with, and my latest favorite is playable on your Android device. Presenting the awesome Hashi Puzzles: Bridges & Islands!

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Based on a traditional puzzle called Hashiwokakero by Nikoli — the publishers of Sudoku, Nonograms and other delightful puzzles — this game requires players to think about both space and numbers, and can keep you engaged and entertained whether you have a minute or an hour to play. Let’s take a closer look at how Hashi Puzzles are solved and see if we can’t beat a level or two.

Hashi Puzzles's pleasant aesthetic (Left) - the in-game tutorial is mighty helpful (Right)

Hashi Puzzles’s pleasant aesthetic (Left) – the in-game tutorial is mighty helpful (Right)

How to Play

The goal of a Hashiwokakero puzzle is to connect the islands (represented by circles) using bridges that you can draw between these islands. Each island has a numeral on it that represents how many bridges must connect to it. So in the example level shown above, all one has to do is swipe between islands to draw bridges, ensuring that each island has as many bridges as its number indicates.

Sounds almost too easy, doesn’t it? There are a few rules governing the bridges you draw, that make each puzzle interesting:

they can’t cross any other bridges or islands
they can only run perpendicularly (and not diagonally)
they must connect the islands into a single group (and not several small groups)
there can only be at most two bridges between any two islands.


Developer Francois Guibert has chosen to go with a minimalistic look for his version of Hashiwokakero, which I think suits this game and its rules perfectly — the puzzles traditionally don’t have grids drawn and need to be easy to play on a touchscreen, and Hashi’s muted palette and simple shapes help keep things legible and playable. Plus, it’s much better looking than most other bridges-and-islands titles in the Play Store.

The game looks great on tablets (Left) - Hints (shown in red) are available when you're stuck (Right)

The game looks great on tablets (Left) – Hints (shown in red) are available when you’re stuck (Right)

Cracking Hashi Puzzles

The best way to learn to play Hashi Puzzles is to go through its in-game tutorial that describes the rules and gameplay and has you play an easy level. From there, you can get started on any of the 80 free levels built on grids of increasing difficulty. Each puzzle has a unique solution, and you can earn stars for completing levels without using hints. When you’re hungry for more, there are 420 additional levels that you can purchase in packs of 60, for a dollar each.

Levels go from really simple (Left) to fairly challenging (Right)

Levels go from really simple (Left) to fairly challenging (Right)


Hashi Puzzles is a great interpretation of a clever puzzle game that’s sure to keep you engrossed and entertained, whether you’re bored on a long commute or blazing through levels before bedtime. I could’ve done with a little meditative music to get me into the zone, though. Other than that, this is a sleek puzzler that you shouldn’t miss. After all, it’s free and looks great on tablets and smartphones. Give this a try and give your brain a solid workout!


What Do You Think of “This Week In Android”?

For the past few weeks, we have been running a new column on the site entitled “This Week In Android” where we recount the most interesting news tidbits from the week in terms of software updates, new device announcements, and app updates. It was designed as a light recap of general news, to keep you up-to-date on the latest Android happenings, since we usually do

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n’t cover these in our regular posts.

However, we know that you, as an Android.Appstorm reader, come to us mostly — and almost exclusively — for our app and game reviews and roundups. That’s why, after a few weeks of foraying into “This Week In Android”, we’d like to know your opinion about the new column. Did it pique your interest, or were you skipping it as you prefer to get your Android news from other more timely and elaborate sources? Would you be more interested in a change of format that skips the device and software news to focus solely on app and game updates and releases?

Please take the time to vote and share your opinions in the comments below.


image | Box Offering 50GB of Free Cloud Storage to Users Installing a Free Android App

Box some time offers really sweet deals. Last year they offered 50GB of free cloud storage space to the iOS users and now this year they are offering the similar deal to the And

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roid users! What Android users have to do to get this 50GB space is to install the updated Box app from the Market and log-in to the application. This deal is valid until March 23, 2012. So if you want to avail this deal hurry-up! 50 GB of storage space that is provided this way to the users is accessible from everywhere – not only Android. Also this package will bump the max file size upload limit to 100 MB.

This promotion ends on Friday, March 23, 2012 at 11:59pm PST, so grab your free 50GB on Box by following these steps:

1. Visit the Android Marketplace and download Box for Android
2. Log into your account or register for a new one directly from the app
3. Start sharing and collaborating in the cloud
4. (optional but recommended) Tell the world how you’ll use your 50GB with the hashtag #Box50GB

While it will still not provide the very useful syncing feature that get with Dropbox but its still a lot of online space that can be used for some backup/archival purposes. One of the useful features in the updated Android app is bulk-upload feature as well as adding collaborators to the shared folders. Hers is a detailed list of features of the Box app for the Android:

* Access, create and view content on your Android phone or tablet
* Upload multiple images, videos and files from the SD card
* Save files to your SD card for offline access
* Easily share files and folders with links
* Invite colleagues to shared folders and leave comments on files for them (note that you’ll need to grant permission for the app to access your contacts – we only use this permission to quickly retrieve email addresses when you want to invite collaborators, and we do NOT store any contact information on Box’s servers)
* Find content fast with built-in search
* Save files you edit or create in other Android apps to your Box account
* Add a widget to your home screen to see updates on files by colleagues

You can get the Box for the Android from Market here to avail this deal.



Keys have been the way to get access to things for thousands of years. However surprisingly I’ve found many people don’t know how a key actually works. This GIF explains simply how a key works.

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w-keys-work-explained-in-one-perfect-animated-gif" target="_blank">source

Original Article on UltraLinx Website - How Do Keys Work? Explained In One GIF

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    Check out the new Xperia Z with a razor sharp and super bright 5″ Full HD Reality Display, Mobile BRAVIA Engine 2, a 13 megapixel camera with Exmor RS™ for mobile – the world’s first image sensor with HDR video for smartphones and a sleek design that resists both water and dust, Xperia [...]

Waking Mars is an innovative and engaging adventure game that sees you re-awakening life on a sleeping planet. While exploring caves beneath the surface of Mars, you stumble upon a complex and symbiotic range of plant life. You have to explore and connect a huge and peculiar ecosystem in a magnificent warren of caverns. When you then get trapped deep under ground, you have to rely on the flora and fauna to survive! If you like playing fresh and rewarding games on your Android device, read on for the f

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ull review.

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The year is 2097 and you are on Mars, following the work of a previous explorer who went missing. What you discover is a rich and diverse ecosystem of plantlife quite unlike much of what we see on Earth. The plants are symbiotic, that is, they rely on each other to grow and spread. However, you soon discover that you can give them a helping hand, gradually linking cave after cave of alien horticulture!

Plant seeds and grow new lifeforms

Plant seeds and grow new lifeforms

Things then go absurdly wrong as you are suddenly trapped within the caves with seemingly little chance or opportunity of contacting the surface. However, you soon realise that the plants you are cultivating might just save you. This launches an extraordinary adventure of discovery that signifies a highly original concept and wonderfully engaging gameplay.

Say goodbye to the surface!

Say goodbye to the surface!


The game controls are both intuitive and responsive. You simply touch and press the direction you want to move in. When this means you are traversing across the ground you simply walk. When it requires moving upwards, your jet pack kicks in and you ascend and descend accordingly. On the bottom left of the screen there are navigational and objective tabs which pause the game and on the bottom right is your inventory.



The inventory contains pods and items you have collected while exploring. When selected, you can fire a pod towards other plant matter which spawns more plants and pods. By doing this you essentially propagate the spread of the plantlife and generate new avenues of collecting pods and finding new life. This underpins much of gameplay as life and the results of reigniting life becomes more complex in nature.

Build research

Build research


So gameplay is a combination of exploring the caverns and discovering new life by exchanging pods. Successfully doing so often creates new passages to explore. Sometimes you are left in a cavern and need to escape it. There is often a puzzle element to gameplay where you have to work out how best to proceed. While it is still relatively linear, it requires the use of logic to progress.

Crawl to discover new spaces

Crawl to discover new spaces

The game has an undercurrent of mystery which examines what happened to the previous explorer and the hidden life-potential of Mars. The narrative expands as you discuss things in cut scenes with other characters in the game. This all creates an entertaining and intriguing game which is hard to put down. It’s perhaps not addictive in an ‘Angry Birds’ way but it certainly keeps you riveted. Additionally, it is easily a game where you can waste a great deal of time.

What is also nice to see is a game that sees you creating alien life, instead of ruthlessly destroying it. While ever since space invaders games have required you to blast everything in sight, this encourages you to explore and grow alien life in an innovative way.

Graphics and Sounds

The visuals of the game are rich and very detailed. Gameplay is essentially in 2D but the environments and animations are immaculately designed. It struck me as a little similar to the graphics you can see in Grabatron — such is both the two dimensional and cave-exploring gameplay. Each of the plants you find offer entirely different animations and movements and these are rendered in a smooth and sympathetic way.

Grow and spread life

Grow and spread life

There are plenty of realistic sound effects in the game which help bring it to life (quite literally). This is combined with a beautiful score of music which, according to the Google Play Store description is both original and critically acclaimed. Together these add an element of outstanding quality to the game, which perfectly compliments the graphics and gameplay.

Overall Impressions

I don’t think I have played any game quite like Waking Mars and it’s incredibly refreshing to discover something so original. The Google Play Store is flooded with tycoon style games, retro-games and more and more ‘running’ games which take after the popularity of Temple Run. Waking Mars though is very, very different to pretty much anything else I have encountered before. Sure, there’s a resemblance to Grabatron as previously mentioned, but how many games can be described as an exploratory, extra-terrestrial horticulture mystery?!

Explore and cultivate

Explore and cultivate

The game is really made up of various components which make it rather difficult to categorise. There are elements of puzzle game here and it’s undoubtedly an adventure game. With the need to explore and combine plants together, you might further be reminded of the various alchemy games available. That said, it still feels very unique and gameplay is genuinely inventive.

Map view

Map view


Waking Mars is an enjoyable and engaging game which is stimulating to play and highly original in nature. For less than $2, you get a beautifully designed game with a lustrous soundtrack, addictive gameplay and an intriguing plot narrative that will keep you engaged all the way through. If you like games that are capable of really immersing you with fun and compulsive gameplay, you should definitely give Waking Mars a go. This will sound like a terrible pun, but it really is out of this world!

I’m always suspicious of traditional platform games on a touch screen, because it’s one of the genres most dependent on a physical joystick and buttons. However, Paper Monsters is one of the rare platformers that not only works with a touch screen, but also thrives on it.
It puts you in control of a cardboard crusader, on a mission to save the paper kingdom from an evil tyrant. In the process, you stomp and jump and run your way through four worlds, collecting buttons and traversing platforms. Paper Monsters is adorable and fun, and I’m rather besotted with it.

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The Cardboard Hero’s Journey
Paper Monsters offers a 16-level main adventure, plus three additional modes. The main adventure takes you through four chapters, starting in the Paper Hills, then on through the Yibiki Peaks and Cardboard Dunes to the Papyrus Ruins.
Each chapter sports a distinct color scheme and mood — the bright, happy, and colorful first chapter gives way to a desaturated and snowy second chapter, which is followed by an orange and red-hued third chapter and a green, red, and dangerous-looking fourth chapter. The game’s difficulty follows a similar curve, springing more surprises and deadly obstacles as you progress.
The level selection screen hints at the colorful adventures that await.
You control your cardboard crusader with a virtual joystick on the left side of the screen. This is a floating joystick by default, appearing whenever and wherever you touch the screen, but you can toggle a setting that puts it in the corner, visible at all times.Tap anywhere on the right side of the screen to jump (or shoot, if you’re in the submarine). Tap a second time while in the air to double jump. The controls are sharp and responsive, and jumping feels right — not too floaty, nor too heavy.
Touch controls in Paper Monsters work remarkably well.
Most of the standard platformer tropes are here. You jump on the heads of enemies to kill them  — unless they’re armored — and lose health if you touch them in any other way. There are lots of coins buttons to collect, along with three paper clips to look for in each level. Traversing through levels requires a mix of running, jumping, double jumping, and dying because you got the timing wrong. And there’s a boss fight at the end of each world, which involves jumping on them or shooting them three times to kill them. It’s all pretty normal fare, except for a couple of things.
I grinned from ear to ear the first time a pipe — yes, there are pipes too — sent me into the background. When this happens, you do all of the same platforming, only you’re no longer in the foreground of the image, as is the norm for such games where the background would typically just be a static painting. Paper Monsters isn’t the first game to offer a separate plane of platforming, but this is still a rare concept — and seldom is the execution so good.
Platforming in the background still feels novel, and Paper Monsters does it well.
Sometimes a pipe spits you back out as a submarine or flying box. Underwater sections are a great change of pace for the adventure, swapping the running and jumping for dodging and weaving and finally letting you shoot bad guys. Flying sections give you freedom to explore further, going to heights and depths you could never safely reach via platforming.
These different mechanics pop up from time to time throughout the game, never lasting for an entire level. They tighten the pacing of the adventure, which might otherwise come to feel stretched out or tedious, and actually remind me of the way Super Nintendo classic Donkey Kong Country mixed underwater and mining cart adventuring to keep its platforming fresh.
The underwater sections are a breath of fresh air, and they don’t overstay their welcome.
Mini-Games and Themed Adventures
Paper Monsters has three other game modes to sink your teeth into, and they’re just as fun as the main adventure — albeit without much meatiness or longevity. The Drag ’N Dash mini-game sees you running a side-scrolling obstacle course, with buttons strewn along the way that need to be collected. You have control only over when your character jumps — he/she/it runs automatically — and the course is short. Once you master it you’re unlikely to ever go back, since there’s just the one course, but it’s fun while it lasts.
Drag ‘N Dash is a fun endless runner-style mini-game, but its lack of depth or variety may grate after several tries.
The other two modes are more like extensions of the main game. The Halloween-themed Punkin’ Time is a fun six-level side-quest through a world of pumpkins, spikes, and cemetery backgrounds, minus some of the more inventive ideas of the main adventure.
Heartbreak Showdown is similarly six levels and designed much like the main quest, but it throws in the cool twist that you need to find and collect a certain number of candy hearts hidden (or plainly visible) around the level. This side-quest is also notable for having a completely-different look to the rest of the game — it’s full of purples, violets, reds, and love hearts.
Heartbreak Showdown offers a simple scavenger hunt in addition to the usual platforming, along with a bright purple-and-pink-and-red aesthetic.
Cut-Out Worlds
There’s a kind of domestic charm here not unlike that found in Media Molecule’s LittleBigPlanet series on the PlayStation 3. Everything looks like a hand-made cut-out, and you even get a similar dancing-on-a-stage celebration at the end of each level. It’s a good aesthetic style to ape, especially when coupled with Paper Monsters’ more precise, less airy controls — which is a strange thing to say, given that touch screens are typically less precise.
The end-of-level celebrations bear an uncanny resemblance to LittleBigPlanet’s dancing Sackboy and disco music.
Paper Monsters draws comparisons to LittleBigPlanet in its character customization, too. Just as you can deck Sackboy out in all sorts of costumes, your little cardboard-box hero can wear different clothing and accessories — which you purchase with gold buttons collected from wrapped-present boxes in the game. The selection is fairly diverse, catering to many different styles and sensibilities, but unfortunately you can only choose two of these at a time — a head-piece (eg. a hat or headphones) and a body-piece (eg. a box-shaped suit). Nonetheless, it’s easy to add a sense of individual flair for the cost of a few gold buttons.
You can customize your character’s appearance with outfits purchased with gold buttons found in levels.
Paper Platforming Perfection
I adore Paper Monsters. It’s cute, fun, light-hearted, well-designed, and a breath of fresh air. I usually get bored of platformers well short of the end, because of a combination of repetitive, uninventive level design and an unshakeable feeling that I’ve played the same thing before — only it was better then.
Paper Monsters avoids this by presenting a cut-out cardboard world of whimsy and wonder, which pays homage to great platformers of old without directly aping them. With tight, responsive controls and a reasonable difficulty curve, Paper Monsters is a winner.

We’ve covered many business card related posts on UltraLinx. Most of them showing off the design of business cards. This post is about how to design your business card, working out the little details which people might miss when designing their own. UPrinting came up with this neat infographic which is about how to design your business card with psychology in mind. It helps you work out the little details, stuff which will make your card a lot more professional looking.
Also check out these other related posts:
15 Sleek Examples of Black Business Cards
40 Inspiring Bus
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iness Card Designs

Original Article on UltraLinx Website - Design Your Business Card With Psychology In Mind | Infographic

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We have long witnessed some juicy rumors about the upcoming HTC flagship device in the Android arena and now is the time to put these rumors to rest as we have hard facts about this highly anticipated device that some consider to be a worthy competitor to the upcoming Samsung Galaxy SIII. As most people in the industry believed HTC just announced the specifications of its soon to be released HTC OneX device. At the heart of this new baby is a recently released Tegra 3 SoC which we discussed about a lot in the past. Tegra 3 is actually a 5-core device – 4+1 where the additional core will be use
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d when device don’t demand heavy duty number crunching power to save energy in those scenarios. Among other major feature include the gigantic 4.7-inch screen with an equally fitting 720p high resolution display based on the IPS technology. Device will support 1GB of RAM as well as integrated 32GB of internal storage (26GB will be available to the users). HTC OneX will come loaded with a 8MP rear-facing camera with HTC ImageChip technology to take clearer snaps even under low-light conditions. In terms of camera device will support simultaneously taking pictures while capturing 1080p videos. LED flash supports 5-levels of automatic brightness controls. Front-facing camera is 1.3 MP shooter supporting 720p video shooting.
HTC OneX will also come with a newer version of the Sense with a much deeper integration of Dropbox. HTC OneX buyers will also get the Dropbox deal with a 25GB of storage capacity for 2 years! Connectivity options include quad-band GSM and quad-band 42Mbps HSPA+. It also seems that device 1800mAh battery cannot be replaced as well as no place to insert additional memory card. But at this point in time we are not completely sure about these last two details.
As for the release date, device should be available globally in April 2012. So just few quick weeks more to wait for this Amazing HTC OneX!
On the performance front it will be interesting to see that how it compares to the already available devices like Samsung Galaxy SII and Galaxy Nexus etc. considering that apparently this packs quite a punch in the performance department in the form of quad-core Tegra 3 based awesomeness. We will update you on the real world performance numbers as soon as we have some real figures.