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Yesterday, all of the rides in the iOS version of EA's Theme Park broke down.

It looks like the mechanics have managed to get them up and running again, though the California-based company's park is now facing additional problems.

According to several gamers (who've vented their anger via Twitter posts and App Store reviews - see below), their Theme Park progress has been c...
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Freebie Alert: Ant Raid, Feed the Dragon and More! is a post from: My iPad Games
Through one of my favourite sites, I found a few good games that went free today, here are some of them:
 
1. Icebreaker Hockey

Icebreaker Hockey is an arcade style where you control a single characters with no team mates. The goal is to score a… er… goal while  dodging other hockey players that are trying to knock you down.
Icebreaker Hockey™ – NaturalMotion
 
2. Ant Raid

I am excited about this. I have read a lot of good reviews from
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different sites about this one and am ecstatic to download a copy for free. The game is an RTS game where you comman you army of ants to defend the home anthill while deploying others to attack. Much like command and conquer! But with bugs. Not the glichy ones.
Ant Raid – Prank Ltd.
 
3. Feed that Dragon

This game is very much like Fragger, it leads me to believe this one was inspired by the Miniclip game. The premise is to bounce the dragon food off things and over traps, to the dragon.
Feed That Dragon – Miniclip.com
4. Ancient War

Castle defense made in the age of the Flintstones!
Ancient War – Triniti Interactive Limited
5. Mad Chef / Food Ninja

In Mad Chef, you open up a restaurant and you throw knives at ingredients to make the food. The better you do, the more customers you get and more in game money!
Food Ninja – Foursaken Media
 
via STP
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Dragon Eggs for iPad Review
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Plants War Review: in Every War There Will Always be a Hero is a post from: My iPad Games
Plants War (Free via iTunes) game is closely related to War Craft and DOTA, so if you love playing those games you will also appreciate this fun game from Gamevil.com.  In a way it is similar to the games mentioned a while ago but this is the single-player version. You can test your strategy in leading your troop in defeating some beastly animals in the Dryad Forest.
Help Leafy and his troop in protecting their home and Dryad Forest.  Lead your hero, learn special skills and upgrade your champio
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ns and most of all enjoy the game.
 
Plants Wars: the Game and How it Works
Before starting your journey you will be asked to choose your champion. Your hero can be upgraded as you play the game or you can purchase it in the App Store but the first hero will be for free. After selecting your upgradable characters, then you are free to build an army to lead on your battle.
You have to unlock some units in order to proceed and what would you expect, like in any other games you still have to make another purchase in order for you to reach your quotas of gold and green leaves fortune.  The more plants and slots you have the greater chances you have in getting these gold and green leaves. But mind you it is not an easy one to collect the numbers of leaves you need for your upgrades.

Now that you have your troop to lead, with or without those additional purchases you can lead them to destroy your enemy’s base. (You have to make it quick or else they will blow up your base instead)
Leafy (our main character, the hero of the war) has four skills. In order to use each skill you have to collect certain points to have those skills be activated.  As your level advances you will have the chance in putting more points into Leafy’s special skills.
The game is not as complicated as the others but it is really fun. You need good strategic plans in order to reach victory. Create combinations of plants in blowing up you enemy’s base. It is easy to learn this game. Kids and parents can enjoy playing this game together.
This game is really fun to play but I think it can be better if it can be a multiplayer. It will add up more fun and excitement when this can be played with friends.
 
GREENS:

Controls are simple and easy to learn
Zoom and zoom out options
Visual presentation is great
Cute game
Upgradable Heroes with great skills

REDS:

Targeting the enemies is a bit difficult
You get the game for free but there is a catch
No game center (maybe it will be nicer if there will be a game center for this game)

 
Game Cost: free
Top In- Cost: $ 0.99 – $ 49.99 (ranges from 40 leaves to 3000 leaves)
Download Link: Plants War – GAMEVIL Inc.
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Simplistic controls are a staple in creating a competent iOS game these days, seeing as how Angry Birds [ $0.99 ] soared to heights never expected, in part due to its easy pick-up and play format that anyone can enjoy.
While This Could Hurt [ $0.99 ] capitalizes on this trend, it’s nearly to a fault to where the game is almost too much on autopilot, leaving you yearning for more control of your fate in the long run.
In This Could Hurt, your main goal is to get to the end of a winding path, avoiding any and all of the obstacles along the way. You’ll have to dodge spikes, fire holes, s
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hooting darts and more. Your only control when it comes to not being hit by these obstacles is when your character stops, as he will continue on down the path automatically otherwise.

This automatic control, only allowing you to control when the character stops, has both positive and negative connotations. It's good because it doesn’t require any complex maneuvers and allows you to even play with just one hand, but it also weighs the game down a bit in a way that can be frustrating. Without having total control, your character will jump right into harm’s way, with much of it feeling totally out of your hands.
With more control over the character’s movement, you’d be able to turn, jump, or change direction to avoid the obstacles. The saving grace for the one-button approach is that it may allow you to achieve the time goals a bit easier, if you can somehow master it.
Spicing up the gameplay a bit are the power-ups you can buy in the in-game shop if you’re feeling up to it. These power-ups can be bought with acorns you can either earn by playing the levels, or (you guessed it) by purchasing them with real money. The acorns are definitely cheap enough if you choose to go that route, at least.
Unfortunately, the power-ups only last for one use, meaning you will have to buy them over and over if you want to keep using them. This is not necessarily a bad thing, as it does make the game a bit more challenging in a way that seems fair.
Despite its flaws, This Could Hurt looks absolutely stunning on any device you play it on (Universal apps continue to be fantastic). It also helps that there’s four different level themes to choose from (three must be unlocked), each with their own unique obstacles to overcome and conquer. The game also sounds great, with a full soundtrack to accompany each level and theme.
Leaderboards round out the feature set nicely, providing you additional incentive to use those acorns to boost your previous times and take on your friends.
This Could Hurt isn’t quite what we’d been hoping for when it comes to the next generation of iOS platformers. That said, the game still plays great and you could still get at least several hours of enjoyment out of it, just set your expectations accordingly.
App Store Link: This Could Hurt, $0.99 (Universal)
TouchArcade Rating:
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Worried about losing your Angry Birds data? Changing devices? Upgrading your operating software? Then you absolutely cannot miss our ultimate Angry Birds backup guide for all apps and all platforms! Continue reading →

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Hot on the heels of their much-publicized emancipation from the Facebook platform, and self-proclaimed conversion to the church of mobile, social gaming mainstay CrowdStar is ready to take their show on the road, expanding a couple of their most popular franchises into the (ironically named) Wild West of mobile gaming: Southeast Asia. How will they make it out there? With the a little help from their friends, of course.

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Spacetime Studios have launched yet another cross-platform MMORPG. I say that not like it’s becoming boring, but that it’s impressive how standard this is becoming for the studio with Dark Legends. Where some developers have trouble transferring save data between platforms, Spacetime has built another game that launched on Google Chrome, Android, and iOS within short time of each other, and it all works perfectly.
Dark Legends follows a similar core gameplay style as Pocket Legends and Star Legends: players traverse dungeons either by themselves or with friends, fighting all s
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orts of supernatural creatures and dark figures. Players control vampires who don’t see the need to cover everything up while they’re fighting. The newest aspect of combat is the ability to charge up attacks and magic for more damage. Magic drains from the same bar as health, which requires blood packs in order to refill. Well, actually, any kind of blood will do, which is why there’s the ability to drain blood from an enemy, which also grants a temporary stat boost.
Dark Legends‘ one negative addition to the game is the energy mechanic, one that essentially incentivizes the player to stop playing the game in order to progress. Each action undertaken requires a certain amount of energy, with some being ‘missions’ that have a quick animation, and then a timer to wait for them to finish. The levels themselves take 3 energy per play.
The problem in particular seems to be the way that it’s shifted multiplayer from an experience where the game can be enjoyed in long sequences with random players, to one that really only reinforces existing relationships, and encourages the joining of a guild. It was fun to go on extended dungeon raids in Star Legends, sticking with the same group for a long period of time. Because progression now is blocked by waiting for missions to complete, this means that random multiplayer is short-term at best. Some missions take an hour to complete, and while platinum can be used to bypass them, they’re still just a hindrance, one whose best solution is to just sit and wait for an arbitrary reason for them to complete. It creates more of a short-term and solo experience, for better or worse.
However, after all of that, Dark Legends is at its heart still a fun game, and rather impressive considering that it’s still free to play. It works out of the box with seamless cross-platform multiplayer. The only problem is that because it shares the core technology with its predecessors, the only differences are the setup and inclusion of vampires. While long-term play will be best enjoyed with the purchase of platinum (vanity items get expensive and some rare items can be obtained by buying some items packs with platinum), it’s definitely still worth taking the free dive in.














Dark Legends Review is a post from: Android Rundown
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Simplicity isn't a bad thing, especially in the world of smartphone gaming. Too many titles get lost underneath complex control systems and overly clever mechanics, disappearing behind a cloud of frustration.

Of course, if you travel too far down the uncomplicated path, you're in danger of creating a game that isn't really a game at all, just some pretty pictures and a raw mechanic.

Everplay...
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Temple Run Review – Crazy Indiana Jones-esque Runner is a post from: My iPad Games
We’ve all seen runner games in touch devices — some of them are pretty bad that they get deleted from my iPad at the same day. However, it comes as a pleasant surprise that Temple Run had gotten my (and my girlfriend’s) attention for almost two weeks now. I feel like a winner in my new find — Temple Run (free via iTunes)  is extremely addicting.

Each game in Temple run starts at the same scenario. You touch an idol and a number of monkey-like creatures chase your cha
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racter while you navigate through the maze of brick, stones and wooden pathways. Unlike any other runner games, though, this one is 3D, in a third person view. The way is not straight either. Corners are a common thing you see in the game and you would have to turn avoid running into the muddy river below. The way is littered with hazards too — trees, traps and pitfalls are there to end your run.
While other automatic running games offer only one button (jump), Temple Run ups the difficulty level by giving you quite a few control schemes — swipe right to turn right, swipe left to turn left, swipe up to jump and swipe down to slide. Additionally you should tilt the device left or right to guide the explorer to the coins that are scattered on the way.
The coins are for unlocking more in game features, like extra characters (for vanity effects only, all characters have the same ability — the run) wallpapers and in-game power-ups. The power-ups include a magnet that attracts coins so you won’t have to the iPad, a invisibility power-up that lets you by pass obstacles and a run boost. All of there can be further be upgraded by the coins.
While it all sound a bit complicated, Temple Run is quite easy to learn to play. Given a few initial runs, I was able to run around a thousand meters. The magic of Temple Run though, is that while you see always the same background, no two games are exactly the same as each play is randomly generated.
No other endless runner had me addicted since Gravity Guy. Temple Run is already making big waves in the app store and this might become the next Angry Birds. I don’t know, But I am itching for one more round of Temple Run. Maybe ten. 5/5 (Plus a sore finger.)
Download Temple Run (Free via iTunes)
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Let's wind the clocks back to 2009, as really, to appreciate what Angry Birds has become, I think we need to go back and appreciate what Angry Birds was. The App Store was a crazy place. The "gold rush" was still in full effect. Publishers like Chillingo were trying to stake as large of a claim as possible in this brave new world brought about by the impulse-powered instant gratification of downloading a 99¢ game and the exploding popularity of the iPhone.
Chillingo was incredibly successful in pooling together a library of games we called "AAA titles" at the time. iDracula [ $2.99 ] may
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look incredibly archaic by today's standards, but back then, it was among the cream of the crop. In late May, Chillingo spun off a new brand called Clickgamer.com, which per the original press release was intended to "carry casual games and software applications in the Apple App Store. This new brand will fully complement Chillingo’s existing catalogue of AAA innovative titles."

Clickgamer.com's aisle in the App Store was (and still is) an odd assortment of ultra-casual games and apps ranging from the SAT Vocabulary Builder [ $1.99 ] to sliding block puzzle games like Pic n' Mix [ $0.99 ]. Reading between the lines of Chillingo's own distinction between the AAA Chillingo and Clickgamer.com brands, it wasn't difficult to see why Angry Birds [ $0.99 ] was relegated to the non-AAA Clickgamer.com brand when it launched, as the late-2009 1.0 version of the game really wasn't anything that special. Or, as we mention in our original review which almost seems laughable now:
When you see a game with a name as nondescript as Angry Birds, it's pretty hard to get excited. Even after playing through the first few levels, I was enjoying this game, but failing to see the real appeal.
The original release had a barebones array of birds, 63 levels, no leaderboards, no achievements, and no, really… anything else. Angry Birds wouldn't even strike it big until months later in early 2010, when Chillingo announced that the game had been downloaded over half a million times. Whether that sales surge was a result of Chillingo's marketing prowess or creative consulting as a publisher or the product of Rovio's hard work seems to be a matter of perspective, and the answer to that question depends more on who you ask. Regardless, Angry Birds has yet to let go of a position on the top ten iTunes sales charts.
The Angry Birds kingdom expanded into the Angry Birds empire with the self-published release of both Angry Birds Seasons [ $0.99 ] and Angry Birds Rio [ $0.99 ] over the next couple of years. Since then, Rovio has grown further yet, and now days it's difficult to find a platform that doesn't have Angry Birds on it as the brand has made its way to the browser, smart TV's, and even feature phones being sold in emerging markets. Think about that. People in African countries rocking series 40 Nokia phones have Angry Birds.
Despite Rovio's unprecedented levels of success, recently it has been hard to dispute the argument that the Angry Birds formula might be getting a little stale. I've always been excited to play through the levels added in new updates, but for a while now I've felt like I'm just going through the motions of figuring out the weak points in the pig defenses, launching a bird, collecting my three stars, and moving on. This lead to the inevitable question of what could Rovio do in a sequel to not only revitalize the brand to players who have grown bored, but also provide a big enough twist on gameplay to make it worth having a fourth installment in the series?
It turns out the answer was to head to space.
Angry Birds Space [$0.99 / $2.99 (HD)] is close enough to the rest of the Angry Birds family that anyone even vaguely familiar with the games will be able to hop right in. It features the same premise of flinging birds in a big slingshot into dastardly egg-stealing pigs, but this time, your shots are assisted by a dotted line coming off the front of the slingshot to make the aiming process a little more transparent. The boss battles from Rio even make an appearance.

It comes packed with the familiar family of birds, with some minor modifications. All of the birds got a cosmetic upgrade, with snazzy looking space outfits. More importantly, some of their functionality has changed. For instance, the new version of the yellow bird doesn't just dash forward. Instead, tapping on the screen sends it homing in on that specific location, even allowing for complete trajectory changes in flight. The force exerted by the bomb bird seems to focus more on pushing things rather than destroying them, and a new freezing bird turns anything inside of its blast radius into ice, allowing for easy cleanup with blue birds.
The magic of Angry Birds Space comes from the physics tricks Rovio is able to pull off by leaning on the gravitational fields of the various planetoids that make up many of the levels. Birds shot into space fly straight as an arrow, as obviously, there isn't any gravity to make them do anything differently. Gravity fields are indicated by faint blue halos, and completing each level (particularly with three stars) involves the intelligent mastery of both zero gravity as well as the (potentially) multiple gravitational pulls of the different planetoids that the pigs have set their forts up on.
This varying gravity system allows for some incredibly elaborate level design, including puzzle elements that would never have been possible with the "traditional" gravity model of previous Angry Birds titles. One early level that exhibits this in a particularly clever way involves the introduction of the bomb bird. Players are faced with a bunch of pigs hanging out and being smug on a gravity-rich planetoid.
There isn't a clear shot to be had between the slingshot and the pigs themselves, as there are all sorts of asteroids littering the top half of the screen. Completing the level actually requires delicate use of the bomb birds to gently push the asteroids down into the gravity field, at which point they come smashing down on the pigs. Other levels involve shooting your birds to catch the rim of a gravity field, placing them in an orbit of sorts to slingshot around to hit an otherwise unreachable target.
The truly interesting thing that I've found is that this gravity mechanic has allowed for some incredibly creative ways to complete levels. The comparison may be a bit of a stretch, but in Scribblenauts Remix [ $0.99 ] the way to truly have fun in that game was to come up with the most absurd and imaginative solution to each puzzle. Sure, nearly every level can be solved by equipping yourself with some wings and a gun, but there's just a certain sense of satisfaction to be had when you figured out how to somehow work Cthulhu into your solution. Similarly, while most levels in Angry Birds Space often have a fairly clear-cut solution, I've been having way more fun coming up with the most convoluted flight paths for my birds, with personal bonus points awarded for as many orbits as possible before expertly slamming whatever bird I fired into a pig.
Some other changes have been made to Angry Birds Space, namely, the addition of a new in-app purchase system. In previous games, the Mighty Eagle is a one time 99¢ purchase which allows you to skip one level every hour. The Mighty Eagle also adds an entirely new (although not necessarily immediately apparent) game mode where you can go back to previously completed levels and fire off the Mighty Eagle shooting for destroying everything on screen.

Unfortunately, now not only is the Mighty Eagle a consumable item, but it also doesn't automatically skip a level. When you fire out the sardine can, the Mighty Eagle can totally miss, leaving whatever smug pigs are left on screen laughing at your failure. Additional Mighty Eagles are awarded in small quantities by just playing the game. Alternatively, 20 Mighty Eagle shots can be purchased for 99¢, with additional packs of Mighty Eagles ranging all the way up to 980 for $19.99.
Out the gate, Angry Birds Space comes loaded with two level packs: "Pig Bang" which serves as more of a tutorial for the new space-centric physics and "Cold Cuts" which introduces the new freezing bird. A third (very difficult) level pack entitled "Danger Zone" is available via a 99¢ unlock, and if you even find yourself vaguely enjoying the two included packs, the third one is basically required.
This raises the question of what is going to come of the future of Angry Birds updates, as the tea leaves of this IAP-unlocked level pack can be read in numerous ways. Angry Birds has been known by its seemingly never-ending stream of free content via updates, and I find it to be a little hard to believe that Rovio would put a stop to that with Angry Birds Space. My gut is telling me that future updates might follow a path of offering up a free pack and an optional ultra-difficult paid pack like "Danger Zone" for hardcore players… But, we'll have to wait for the first update to land to know for sure.

If you're playing on a new iPad, you'll be happy to know that the HD variety of Angry Birds Space comes with crisp Retina Display-friendly graphics. Neither the HD or standard versions are universal, so, having the optimal Angry Birds Space experience requires some App Store double dipping if you want to play on both your iPhone and iPad. Sadly, there still doesn't seem to be any way to sync progress between versions of the game, so, in that regard, there isn't much point in buying it twice anyway.
Angry Birds is the unlikely candidate with meager beginnings that somehow managed to redefine both mobile gaming and the levels of financial success that are possible in the mobile space. The brand is known worldwide, and the series is enjoyed by everyone from hardcore gamers, to celebrities and athletes, to my own father who couldn't possibly be more of a non-gamer. Angry Birds is the Super Mario Brothers of mobile devices, and Angry Birds Space is so successful in redefining the Angry Birds formula that everyone should give it a try.
App Store Links:    Angry Birds Space, $0.99     Angry Birds Space HD, $2.99 (iPad Only)
TouchArcade Rating: