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G5 is putting it’s praised The Magician Handbook 2 on sale for a limited time.


The game is a hidden object and puzzle adventure that employs a lot of artistic scenes and a unique hints system. Per the official press release:


The Magician’s Handbook II: Blacklore is 2X challenging, fascinating and absorbing as its predecessor. Two years have passed since your trip to the Cursed Valley. The pages of the Magician’s Handbook remain blank and life has resumed its natural course, until the day a tiny fairy appeared in your house, pleading for help. The ev

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il magician pirate, Blacklore, has captured all the magicians and fairies and will use their magic for evil, if you don’t help. You have until the next moonrise to free the captured fairies hidden throughout the land. Otherwise, Blacklore will come for you. Should he capture you, the fairies will be trapped forever. Search gorgeous, hand drawn locations, learn powerful spells and solve witty puzzles, free your friends and stop Blacklore in this immersive adventure.


The game will be available for free on both the Play Store and Amazon Appstore from October 6th through October 12th, 2014.



[Source: G5 Press Release]


The Magician’s Handbook II: Blacklore Going Free For Limited Time is a post from: Android Rundown


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pac-man-hope

Download Ms. Pac-Man or one of the other Pac-Man titles featured in the Ms. Pac-Man Pink Ribbon campaign throughout October, and you can help Bandai Namco Games America raise money for the National Breast Cancer Foundation. With the Ms. Pac-Man Pink Ribbon campaign, Bandai Namco Games America and the NBCF aim to fight the second […]


The post

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="http://www.gamezebo.com/2014/10/05/bandai-namco-games-america-raising-money-nbcf-ms-pac-man-pink-ribbon-campaign/">Bandai Namco Games America Is Raising Money for the NBCF with Its Ms. Pac-Man Pink Ribbon Campaign appeared first on Gamezebo.

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Hands-on with Marvel Contest of Champions, the comic-battling beat-'em-up

Wolverine is punching Iron Man in the face. Adamantium slashes, repulsors are fired. It's a big super hero comic book scrap and I'm in control of it.

Everything looks gorgeous. Logan's big hairy arms are all bouncy and angry, and Tony Stark's suit glints in the light of some alien sun.

Marvel Contest of Ch
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ampions is a super-powered free to play brawler that's just been soft launched in D...
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Snake is a timeless game. It was one of the first experiences I had on a portable device, and despite the fact that there was just one level (a giant square box), it provided endless hours of entertainment. It was a much simpler time, and that time is over. In the current era of gaming, it's expected that a snake game would have a load of bells and whistles, lest it fall short of providing something you haven't seen a million times in the past 20 years. The Jake and Finn skinned Treasure Fetch - Adventure Time [

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woa/wa/viewSoftware?id=818746835&mt=8">$2.99] differentiates itself somewhat, but falls into the same few trappings as the snake genre along the way.


Your job is to go from level to level doing what the duo does best -- collecting treasure. This time around you'll accomplish that by riding Jake, who functions as a snake-like entity that grows every time he eats an apple. You'll basically need to get all the treasure chests in a stage to unlock the next level, but a "challenge" system gates your progress, preventing you from just breezing through.


Adventure 1


The short of it is that you'll need to complete a certain amount of special tasks before you unlock more of the map. In addition to getting every chest, you also need to do up to three challenges per stage, things like "eat [x] amount of apples" or "complete the stage while sprinting the entire time." This is a pretty standard concept, but the only odd design choice is that Treasure Fetch requires you to beat the level before you can even complete or view each challenge.


It's a weird choice, because not only are some challenges impossible to complete without repeating a level multiple times, but you can't even attempt them the first time around. It's completely doable if you have the fortitude for it, it just makes things a bit more repetitive when you're doing the same stage over and over just for the sake of progress. The game should have had a way to display challenges from the get-go, and synced them better so that you can do all of them with one amazing run.


Adventure 2


Having said that, each level has its own unique feel and is fun in its own way. There are a decent amount of themes and varations to keep you guessing, and it's fun to wander around during some challenges to try to find unique ways to complete them. You'll do that by way of two control schemes -- a virtual d-pad and a swiping system. The d-pad isn't particularly responsive to use and requires a decent amount of effort to get used to, but swiping is pretty spot-on due to the "queuing" concept. Basically, you can queue up multiple moves by swiping ahead of time, making up for the inaccuracy of the d-pad. It also takes some getting used to but is much more natural on a touch device.


Along with paying the base price for Treasure Fetch, there are also in-app-purchases available that thankfully aren't too abrasive. After entering the shop you'll have the chance to buy two items -- keys, and potions. The former are for opening up doors, eschewing the game's challenges for instant access to new worlds and levels. The latter are a less enticing buy, allowing you to resurrect yourself after hitting a wall or obstacle.



For the most part, you can ignore the IAP. Potions are a rather useless item since most of the game's stages are 30 seconds long at best, effectively turning them into a non-issue. You can also earn a potion by collecting 200 apples anyway. The game is also balanced so that you don't need to buy keys, though some of the tougher challenges may push you over the edge. Still, you're getting the complete game for your purchase.


Treasure Fetch - Adventure Time has a great art style going for it and some interesting arenas, but the gameplay isn't nearly as fetching as you'd expect it to be. If you've ever played a snake game at any point in your life and are quasi-interested in giving it a go again, by all means check out Treasure Fetch, as it delivers on that front. But as it stands, the repetitive formula is still present, and even Jake and Finn can't hide that fact.


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Below you will find our Highscore Power-up and non Power-up walkthrough videos for Angry Birds Friends on Facebook Pigmania Tournament Level #6 Week 125.
Looking for help beyond this weeks tournament? You have an idea, or need a challenge? Be sure to check our href="http://www.angrybirdsnest.com/forums/forum/angry-birds-friends/" target="_blank">Friends Forum.3-Star Walkthrough - Score:Our non power-up strategy for this level is ...class="video">

Our href="/category/walkthroughs/angry-birds-web/facebook/facebook-tournament-walkthro

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ughs/">Angry Birds Friends Tournament walkthroughs for Facebook show you how to obtain 3 stars, most of the time without the aid of href="/angry-birds-facebook-power-ups-explained/">Power-Ups (we do make exceptions). If you have a different strategy feel free
to leave a href="#respond">comment below; however, don't just post your score via the comments. Tournament walkthroughs are added weekly as new levels come out, so be sure to check the href="/category/walkthroughs/angry-birds-web/facebook/facebook-tournament-walkthroughs/">walkthrough page.

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How to Gift an iPad App is a post from: My iPad Games


The iTunes store has a lot of entertaining, useful apps and awesome games in store for everyone, but did you know that iTunes also has an built in app gifting tool where you can pay for someone’s download and send them a link to receive their app? This is perfect for gifting on holidays, especially if that someone is passionate about apps and games.


Out are the days of the iTunes cards and in is the age of app

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gifting!


 


How to Gift an App? Let me Show you!

First, you should go to the iTunes page of the app you want to gift. For obvious reasons, you cannot gift free apps.


Next, tap on the GIFT THIS APP option on the page.


How to Gift an app How to Gift an iPad App


 


iTunes will ask for your iTunes username and password, so please tap on continue and supply the needed information.


iTunes will give you information about the app, click continue and you will be prompted to supply the recipient’s information, such as name and email, plus a personal message, just in case you want to say something sweet. Tap on Next.


Howtogiftapp How to Gift an iPad App


 


You would just have to confirm the purchase on the next page. Click Buy Gift.


After that, the recipient will receive an email with the unique link for the download.

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When Imangi Studios originally launched Temple Run [Free] in August of 2011, the small indie developer had no idea the kind of phenomen

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on it would go on to be. In fact it wasn't even a success right off the bat, and only after a switch to free-to-play about a month after release did it start to build up some momentum before flourishing late in the year and all throughout 2012. The latest tally is that Temple Run has been downloaded and played by more than 170 million people across all platforms. That's just insane.


Now with Temple Run a household name and the kind of bona fide success that can spawn a successful spinoff game with a major Disney movie in Temple Run Brave [$0.99], a proper sequel has stealthily landed in the App Store. Not a lot has changed in Temple Run 2 on a fundamental level, it still plays very much like the original game you know and love, but it has received a massive upgrade in the visual department along with a few new tweaks to the formula that make it a substantial improvement over the first game in just about every way. It feels like a fresh start, a new Temple Run that's geared towards the future.



I'm sure most everyone is familiar with how Temple Run works, but just for kicks let's go over the basics. You follow your perpetually running character from a third-person perspective as they're being chased by a humongous demonic primate. You see, your adventurer swiped the beast's precious idol and that didn't seem to go over too well, so now you've got to run for your life.


Control of your character is handled by swiping up or down to jump over or slide under obstacles, and swiping left or right to turn when necessary. Tilting your device moves the character back and forth inside the lane for collecting coins and avoiding additional hazards. That's about all there is to it, and it works great. Temple Run 2 is one of those perfect games to play with just a single free hand, for just a few minutes at a time or for hours on end as you tirelessly try to top your best run. Nothing has changed with the sequel in that regard.


The biggest improvement in Temple Run 2 is in the graphics department. The game has been built from scratch in Unity and boasts gorgeous lighting and colors as well as extremely fluid animations. My one gripe is that the draw distance isn't the best, which means environmental elements will pop-in right in front of your eyes. It doesn't really bother if you're focusing on not dying like you should be, but it's still kind of disappointing considering what iOS devices are capable of.


The original Temple Run didn't have that great of a draw distance either, but it was masked quite ingeniously using a fog effect that worked well with the dank jungle theme. In Temple Run 2 you're running in a temple in the sky, so everything is right out there in the open. This new sky temple is great though, offering a much more dynamic feel to the level design. The track will curve, dip and elevate in ways that the rigid straightaways of the first game never did. It feels like a more organic environment, and it also keeps you on your toes just a tad bit more since you never really know what's coming around the next bend.


Like I said before Temple Run 2 is a beautiful game, and there's a greater variety to the types of scenery you'll see, like various temple ruins architecture and forests with sunbeams poking through the leaves. There's a couple of new environmental elements too, like a zip line to ride and mine cart sections. These parts aren't drastically different from the rest of the game's normal running, but they do add some additional drama and excitement to your adventure.


Temple Run 2 brings back 4 playable characters from the original, and each one is associated with a specific power-up. As you unlock the additional characters beyond the default Guy Dangerous, their associated power-ups become unlocked too for any character. There's the standard set of upgradeable attributes too, like a Head Start boost and a coin value increaser, which are also shared across all characters.


The power-up you choose for your character can be activated with a double tap once you've collected enough coins to fill up the associated meter on your screen. The power-up itself can be upgraded too, using the game's premium gem currency. Both coins and gems are available as IAP and are also earned through play. The coins come at a relatively fast clip, especially if you splurge on the IAP coin doubler, but the gems are typically few and far between. It still feels balanced though as the number of gems needed for normal upgrading is gradual.


One other use for the premium gems and something that's a huge change in Temple Run 2 from its predecessor (as well as a point of contention with some of its fans) is the ability to continue your run after a death by spending gems. This essentially sullies the scoring as in theory you could drop enough cash on IAP gems that you could just continue on forever.


The cost to continue doubles in gems each time, and it's possible there's a limit to how much you can continue that I just haven't seen yet. Even so I'm not super interested in the leaderboards anyway so it doesn't really bother me, I just have fun playing for the sake of it. Still, adding a special "sudden death" leaderboard where continuing with gems isn't allowed would be a nice compromise. Really what's more annoying to me is the un-skippable continue countdown that plays after a run ends. It would be nice to be able to immediately retry.



If you weren't a huge fan of the first Temple Run then I doubt the sequel will drastically change your mind. Though, it's free, so I'd say just try it anyway just in case it clicks differently for you this time around. You don't have anything to lose. If you loved the original game then I think you'll love Temple Run 2 just as much or more so. Granted the continuing aspect is kind of suspect and there's some minor technical issues, but Temple Run 2's improvements far outweigh its flaws.


There are plenty of more complex runners out there, and the beauty of the App Store is that you're free to play any and all of them to suit your tastes. But Temple Run 2's simplicity and intangible "something" is what made its predecessor a game that I always went back to even in the face of a smorgasbord of alternatives, and it's what will keep this on my device easily within thumb's reach for a long time to come.


App Store Link: Temple Run 2, Free (Universal)


TouchArcade Rating:
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Walkthrough video and strategy for Angry Birds Star Wars Facebook Tournament Level #5 (Day 5, released on January 25th) Week 6 which began on January 21st, 2013. Our non-power up strategy is to send Obi-Wan low at the base of … href="http://www.angrybirdsnest.com/angry-birds-star-wars-facebook-tournament-level-5-week-6-january-25th-2013/">Continue reading →
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